

Fixed remaining cases of deployables colliding with launching ship.Fixed collisions between capital ships and region wrecks.

Fixed repair drones colliding with ship they're repairing.Fixed player-controlled capital ships being affected by collisions with asteroids.Added fallback handling to separate ships that are stuck inside each other.Sometimes this will teleport the ship a fair distance away (several hundred metres to a few kilometres), ending the collision. This clip also shows the random teleporting that happens while things are colliding - in this case, when the Heron has almost shaken itself to the edge of the model, it teleports back to the opposite end.the Barbarossa at the very bottom of the screen). Also note the bouncy icons of other ships (e.g. An external view of an L-L collision, again with frame rate in the low double digits while this happens.

Capital ship simulator code#
This is what people have been reporting with proximity affecting frame rates, presumably due to collision code issues. See also how the frame rate remains low throughout the "collision" and instantly returns to normal once you're spat back out and clear from the immediate vicinity at the end. Interestingly it doesn't seem to happen every time. This also tends to happen near station modules, and will persist until you're clear of the object.
Capital ship simulator mod#
Idk if it's really the best choice, but for a "daily driver" fleet, I use a custom Atlas MK II with two large HE triple gunned batteries from a mod (Armiger cannons, I think dokr Tahlan iirc), two hurricane MIRVs for the large missile slots, two dual flaks in 2/4 of the medium ballistic mounts, and mini flak cannons in all the small ballistic slots. By far my favourite ship in the game right now. A Champion would be incredible in that fleet - it's decently mobile, tough, has good flux and OP stats, great mounts (1 Large Energy and 1 Large Missiles, both front facing), decent PD coverage, and isn't super expensive. It needs Auxiliary Thrusters to function though, because it just refuses to turn, but is tough, has good mounts, flight decks and Burn Drive similar to the Onslaught's, making it deceptively good at closing the distance.Īlternatively, you can go the all Cruiser route. My personal favourite for a Capital is a XIV Battlegroup Legion - it has 2 Large Missiles in front, which makes his entire frontal arc a deathzone to basically anything with shields down/with no PD. Onslaught would be good, just keep in mind it'll need an escort, cause it can't defend itself from flanks - would suggest Auxiliary Thrusters if you can fit them in, really makes the ship way more responsive.
